Archive Page 2


Cali-Otaku: SS 17/03/09

It’s St. Patricks day here at SS headquarters! Join the gang as they finally discuss the new Naruto chapter, the upcoming Spring anime season and talk more Bioshock 2. We also find out that Mark reads girls manga and disgust ourselves with a “horrible word of the day”. Prepare to get pinched!

Length: 1:17:45 (35.5 MB)

Direct Download
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Cali-Otaku: SS 13/03/09

The podcast of the morning after!  See what happens when you arrange a podcast the day after a booze filled Glasgow Anime meet, so join Dave and Mark as they waffle their way through this weeks news and explore Dave’s Hard drive before backup arrives.  We also discuss Watchmen, Bioshock 2 and make a special alcon announcement.  Special Guest Starring Tommy Malone from Glasgow Anime.

Length 1:24:36 (38.8 MB)

Direct Download
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Cali-Otaku: SS 03/03/09

In the calm before the coming Watchmen storm we discuss the epic goings on in the Naruto manga (containing spoilers, so you have been warned). We also discuss Dragonball Kai, Franklyn and how the Nintendo Wii can cure strokes. And if that wasn’t enough Meg talks about her soaking wet panties, it’s all in this weeks edition of SS!

Length: 1:08:55 (31.5 MB)
Direct Download
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Street Fighter IV: A Beginners Blog (Part 1)

1.1 Welcome To The Street Fighter IV Beginners Blog

Given my history with videogames it seems odd that I would have overlooked one of the biggest franchises in its history, but it’s true.  Up until now, I have never actually owned a Street Fighter game.  Yet, I know I’m not alone, I have been asked by quite a few people whether the game is actually accessible to newer players as the fighting genre tends to be one that caters more for the elite.

Now while I am a beginner to Street Fighter that doesn’t mean I have ignored the genre completely.  Indeed, I’ve been playing the Soul Calibur and Dead or Alive games since their conception, so I do know about the strategies and tactics needed to, not only start learning the basics of a fighting game but also some of the high end stuff like “dash-cancelling” a move animation to link into other combos.  But seeing as this is a beginners blog, I wouldn’t expect much talk of this so don’t worry if certain terms impenetrable at the moment.

And so the purpose of all this is to, hopefully, get those who are teetering on the edge of buying the game to actually get in there and also to chart my progress in the learning process.  You could say it’s a hand-in-hand thing.

1.2 Starting Out

Controller Choice: an Issue?

The first choice you have to make about getting into street fighter is what controller you want to use.  This is where many people become baffled and think you really need to spend £190 to play the game properly.  You don’t.  Even though Capcom themselves say that the game is best played on an arcade stick, with the tournament ones costing £150 or an official Hori Stick costing around £40-70, it really seems unnecessary.  Besides, the game has been adjusted so that inputs will be picked up on a regular controller.  I, for one, am one of those that decided to use a regular 360 pad mainly due to my inexperience with fight sticks and also the reluctance to spend £100+ to play something.  While the D-Pad on the 360 isn’t as great as I’d like it to be, even though I’m an analogue stick user, there is a solution available in the form of the Mad Catz 360 fight pad.

While this debate is likely to rumble on, probably to the extend of a future patch, the regular 360 pad isn’t as bad as people are making out.  While you may struggle through the first night of play you will eventually get to the stage where you can pull off the moves every time; it just takes practice.

1.3 Getting into the Game

While intuition might tell you that ‘Arcade Mode’ is the best place to start, it might not actually do you any favours.  Arcade Mode is normally set to the medium difficulty and, as can be told from previous experience, you will be overwhelmed by the A.I.

My advice when starting out is to head straight to the training modes and leave the arcade until after you’ve picked up the basic mechanics and have set the difficulty to ‘easiest’ or ‘easy’.

1.4 Learning the Basics

The main difference from Street Fighter from the likes of Soul Calibur and DOA is the amount of input you have for moves in the game.  While DOA has 2 attack (1x punch & 1x kick), a throw and a block button SFIV has 6 main attack inputs (3x punch & 3x kick) as well as combinations of these being throw and focus attacks.  Not to mention there is alot of directional input required to pull off your special moves compared to other fighters.

Luckily enough the games training modes provide enough enough tuition to allow you to grasp how SFIV actually works.  In Challenge mode you will find everything you need when starting from scratch; your first port of call should be “Trail Mode”.  This mode gives you a series of commands to perform that gradually become more complicated.  This shows you how to pull off your characters basic move-set, specials and takes you through to advanced combos.

Other vital modes in the games challenges are “Time Trails” and “Survival” these two modes are set over 20 stages and start out on the most basic difficulty and go on to the harder ones further down the line.  This will allow you to use the moves you were shown in the trails and make you comfortable with fighting against the A.I, as well as slowly bring in tactical thinking including when to block, when to use your Specials and Ultras, etc.  Always remember that if you happen to forget the button combination for a move you can look it up by accessing the games move lists from the pause menu.

1.5 Expanding the Roster

Now that you have a rough grasp of the basic mechanics it’s time to get some more characters to play as.  In order to get the likes of Rose, Cammy, Sakura etc you need to now play through the arcade mode.  So, with the difficulty set to easiest, you should be able to walk through the mode and grab all of the characters missing from the roster.  The quickest way to do this is to set the number of rounds to 1, this means you wont have to re-do 2 more if you lose.  Even if you do lose a fight, as you’ll see when you reach Seph in the final stage, you can simply continue and will not affect the unlock of the character you are after (with the exception of Akuma and Gouken, but then they also have different requirements to unlock).

Again once you’ve unlocked more characters you can learn how each of them actually works, the tactics required to pull off moves and in the process learn what their weakness are for fighting against them.

Next time:

Fighting Against Seasoned Players


Best Laid Plans

Bar the occasional Podcast posting I’ve not really been using this place as intened.  This is about to change.  I’m currently working on a feature for Street Fighter IV, consider it a look at the franchise through the eyes of a novice, while it seems like an interesting concept in my head it may not turn out like that on paper… I guess we’ll just have to wait and see.

If you haven’t heard already; Dave and I are part of the Otascotia Radio Network, we have our own show on Saturday nights from around 8pm (this is a tentative time, we may begin early depending on alcohol/energy drink intake).  Check us out at as well as being part of the forum (click here).  Infact, the case for fridays is that we normally get together and try and plan what we’re going to talk about but once again my co-host doesn’t seem to be awake yet, so looks like I could be planning this one on my own.

Outside the internet I recently recieved what I’m guessing was meant to be an ‘olive branch’ by someone who, for whatever reasons, no longer wishes to acknowlege my existence and while I’m sure it was meant with best intentions it came off as rather insulting.  But hey, I don’t judge, I just get on with it.

Other than that I am working my way through the ranks of Tai Kwon Do… well by ‘working my way through’ I mean that Grand Master Loh has stopped reffering to me as “beginner” and now reffers to me as “white-belt”.  Sure people may not think that is an achievement but I should point out that I dont even have a uniform yet.  It seems to be doing wonders for my self-esteem too, while it is painfull (putting it mildly) I keep pushing myself and every week I want to learn more and improve, even if it’s just being able to kick that little bit higher.



(P.S Keep an eye out for my feature I should have it up fairly soon)


Cali-Otaku SS: 24/02/09

After leaving the inmates in-charge of the Asylum, Mark returns to the podcast. This week we discuss; Dragonball Evolution, Watchmen, Street Fighter 4 and why Columbo is so damn awesome.

Length 1:13:49 (33.7MB)
Direct Download
i-Tunes (should be up soon)

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Cali-Otaku: SS 17/02/09

Cali-Otaku: SS 17/02/09
With Mark out sick Dave and Ally are left to run things at SS. Uh-oh! This week we’re joined by Scotty and “hobo” John (aka Scorpio from GlasgowAnime) where we discuss; Cowboy Bebop, GTA4 and much, much more.

Length: 1:03:31 (29.0 MB)
Direct Download
i-Tunes (Should be up soon)



I'm Mark Gibson & this is another one of my blogs where you're likely to find musings of daily life, gaming & just plain rambling.

Currently Playing:
Modern Warefare 2
Forza 3

Currently Watching:
South Park

Currently Listening to:
Cage - Depart From Me
Flobots - Fight With Tools

Currently Reading:
The Wheel of Time (again)

July 2018
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