Too Human Review

Much like the game, here’s my review of Too Human that I meant to post a while back that I don’t have the will to edit or play that much more of the game for that matter.  Expect it to mirror the game, i.e late and disappointing.

Witty tag lines and Cliche’s aside, they have been done to death by this point, Too Human is one of the games that I have spent most of my time on over the course of the last few weeks.

The reviews have been mixed and in some cases divisive depending on what side of the fence you stand on.  What was hyped to be one of the biggest games of the year (and has been in development since the days of PS1) has turned out to be pretty disappointing.  It’s worrying that a developer with so much experience and some genuinely good games (Eternal Darkness, Legacy of Kain, MGS: Twin Snakes) has spent so much time of a product and this is the resulting product that was sent to retail.

Too Humans development history has been big news concerning Silicon Knights problems with the Unreal 3 engine and the subsiquent lawsuits that have been covered in the press previously but what is not known by all is the fact that there were some last minute changes made to the game before it went gold.  At GDC08 the games director, Dennis Dyack, announced that the games co-op modes had to be cut down from 4 to 2 players.

Co-op in Too human is the only thing keeping this game alive, playing with another person makes the grueling experience of fighting hoards of unintelligent enemies and the horrid spikes in difficulty levels tolerable.  Enemies will simply charge at you, meaning that the general strategy is simply to use your pistols/canons/rifles to pick them off until they are close enough to use melee combat.  This strategy is 90% effective until the “rooms of rage” as I have dubbed them appear.  These rooms will normally have anywhere from 2 to (in one case) 5 hammer/grenade trolls that will use hammer attack after hammer attack making dodging impossible and thereby leading to certain death in an uncountable number of times.  In this case you have to ebb away at the health of enemies until you die, re-spawn and repeat the process over and over again… because dying is something you have to get used to.  Playing this game means that you will die, be it from glitched enemies, invisible missles or explosions that you were no where near until you are so frustrated that the only thing you will want to do is turn it off.

There’s not much going on in this game story wise either, originally planned out to be a trilogy we are left with 1/3 of the actual story.  Not to mention that any story there actually is has been condensed into the last 15 minutes of the game making the entire experience seem like it was a filler arc usually seen in the likes of anime that are abhorrently hated by those who watch it.  Coupling this with the fact that the game is an unwashed mass of glitches and problems Too Human stands an sobering example of a game that seems to rushed out of the door before being tested, this type of thing is normally expected from 3rd party titles that are movie or TV liciences but not normally expected from developers such as SK.


While giving a score at this point seem pointless the obvious response would be to give the game a 5/10.  That doesn’t mean that you shouldn’t try it, if Silicon Knights has been listening to the masses of feedback then there should fixes coming to the game some point and, hopefully, the inclusion of the promised 4 player co-op mode.  Meaning that in the future the game ‘could’ be considered to be quite good.

Will we see the second part?  Who knows.


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I'm Mark Gibson & this is another one of my blogs where you're likely to find musings of daily life, gaming & just plain rambling.

Currently Playing:
Modern Warefare 2
Forza 3

Currently Watching:
South Park

Currently Listening to:
Cage - Depart From Me
Flobots - Fight With Tools

Currently Reading:
The Wheel of Time (again)

September 2008
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